Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman
Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Real-Time Shading, Author: Marc Olano
Title: Geometric Tools for Computer Graphics, Author: Philip Schneider
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: 3D Computer Graphics: A Mathematical Introduction with OpenGL, Author: Samuel R. Buss
Title: Advanced Techniques for Assessment Surface Topography: Development of a Basis for 3D Surface Texture Standards
Title: Creating the Art of the Game, Author: Matthew Omernick
Title: Physically Based Rendering: From Theory to Implementation, Author: Matt Pharr
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: Large-scale 3D Data Integration: Challenges and Opportunities, Author: Sisi Zlatanova
Title: Maya 8.0 Character Modeling, Author: Gary Oliverio
Title: 3D Cadastre in an International Context: Legal, Organizational, and Technological Aspects, Author: Jantien E. Stoter
Title: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach: A Shader Approach, Author: Frank Luna
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: LIGHTWAVE V9 LIGHTING (W/CD), Author: Nicholas Boughen
Title: Maya Feature Creature Creations, Author: Todd Palamar
Title: ESSENTIAL ZBRUSH, Author: Wayne Robson

Pagination Links