Title: Fluid Simulation for Computer Graphics, Author: Robert Bridson
Title: Geometric Tools for Computer Graphics / Edition 1, Author: Philip Schneider
Title: Foundations of 3D Computer Graphics, Author: Steven J. Gortler
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: Real World modo: The Authorized Guide: In the Trenches with modo, Author: Wes McDermott
Title: Spatial Data Modelling for 3D GIS / Edition 1, Author: Alias Abdul-Rahman
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation, Author: Roland Hess
Title: Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA / Edition 1, Author: Stephan Diehl
Title: 3D Cadastre in an International Context: Legal, Organizational, and Technological Aspects / Edition 1, Author: Jantien E. Stoter
Title: Essential CG Lighting Techniques with 3ds Max, Author: Darren Brooker
Title: Vue 7: From the Ground Up: The Official Guide, Author: Ami & Vladimir Chopine
Title: Principles of Three-Dimensional Computer Animation / Edition 3, Author: Michael O'Rourke
Title: Three-Dimensional Television, Video, and Display Technologies / Edition 1, Author: Bahram Javidi
Title: Test Drive Blender: A Starter Manual for New Users / Edition 1, Author: John M. Blain
Title: Microstereolithography and other Fabrication Techniques for 3D MEMS / Edition 1, Author: Vijay K. Varadan
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Three Dimensional Applications In GIS, Author: Jonathan Raper
Title: 3D Motion Graphics for 2D Artists: Conquering the Third Dimension, Author: Bill Byrne
Title: An Invitation to 3-D Vision / Edition 1, Author: Yi Ma

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