Title: Poly-Modeling with 3ds Max: Thinking Outside of the Box, Author: Todd Daniele
Title: A Practical Guide to Indie Game Marketing, Author: Joel Dreskin
Title: Essential Effects: Water, Fire, Wind, and More, Author: Mauro Maressa
Title: How to Cheat in Motion, Author: Patrick Sheffield
Title: AI for Games and Animation: A Cognitive Modeling Approach, Author: John David Funge
Title: Color Correction for Video: Using Desktop Tools to Perfect Your Image, Author: Steve Hullfish
Title: Digital Lighting and Rendering, Author: Jeremy Birn
Title: Ecologies of Internet Video: Beyond YouTube, Author: John Hondros
Title: Adobe Captivate 3: The Definitive Guide: The Definitive Guide, Author: Brenda Huettner
Title: Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation, Author: Lee Montgomery
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality, Author: Craig Caldwell
Title: Computer Animation: Algorithms and Techniques, Author: Rick Parent Ph.D.
Title: Tony White's Animator's Notebook: Personal Observations on the Principles of Movement, Author: Tony White
Title: Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush, Author: Derek Lea
Title: How to Cheat in Adobe Animate CC, Author: Myra Ferguson
Title: Digital Video for the Desktop, Author: Ken Pender
Title: Face It: A Visual Reference for Multi-Ethnic Facial Modeling, Author: Patricia Beckmann-Wells
Title: Maple Animation, Author: John F. Putz
Title: Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot, Author: Mark Sawicki
Title: Artificial Intelligence for Games, Author: Ian Millington

Pagination Links