Title: Nastolnaya kniga igrodela, Author: Slava Gris
Title: Myasorubka igrovoy industrii. Kak sohranit dushu igry v mire korporatsiy, Author: Walt Williams
Title: Level Up! Rukovodstvo po sozdaniyu klassnyh videoigr, Author: Scott Rogers
Title: Kvadratnyy mir. Zapiski uchenogo, popavshego v Maynkraft, Author: James Daly
Title: Kak sozdayutsya igry. Osnovy razrabotki dlya nachinayushchih igrodelov, Author: Grigorij Radovil'skij
Title: Kak sochinit videoigru: 201 sovet ot stsenarista Broken Sword i Resident Evil, Author: Steve Ince
Title: Kak delat' horoshie igry: ot idei do zapuska, Author: Pyotr Prokhorenko
Title: Istoriya serii Zelda. Rozhdenie i rascvet legendy, Author: Oscar Lemaire
Title: Igra v tsifry. Kak analitika pozvolyaet videoigram zhit luchshe, Author: Vasiliy Sabirov
Title: Half-Life: le FPS libéré, Author: Jan Francois
Title: Geymdizayn. Recepty uspekha luchshih komp'yuternyh igr ot Super Mario i Doom do Assassin's Creed i dal'she, Author: Aleksey Vasil'ev
Title: Geymdizayn na praktike. Kak nachat zarabatyvat, Author: Alexandra Turabova
Title: Geym-dizayn: kak sozdayutsya igry, Author: Michael Killick
Title: Getting Gamers. The Psychology Of Video Games And Their Impact On The People Who Play Them, Author: Jamie Madigan
Created with Sketch.
Close
Created with Sketch.
Created with Sketch.

Fallout. ¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿
Title: Dumay kak geym-dizayner. Tvorcheskoe myshlenie i effektivnoe upravlenie igrovym proektom, Author: Justin Gary
Title: BOOM. Chto takoe bumer-shutery i kak oni izmenili pravila igry, Author: Daniil
Title: 500 let spustya: Final Fantasy VII, Author: Matt Leon

Pagination Links