Title: AI for Game Developers: Creating Intelligent Behavior in Games, Author: David M Bourg
Title: AI for Game Developers: Creating Intelligent Behavior in Games, Author: David M Bourg
Title: Artificial Intelligence for Computer Games: An Introduction, Author: John David Funge
Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition, Author: Richard Rouse III
Title: Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio, Author: Ken Greenebaum
Title: Developing Semantic Web Services, Author: H.Peter Alesso
Title: Production Rendering: Design and Implementation, Author: Ian Stephenson
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: Real-Time Collision Detection, Author: Christer Ericson
Title: Physics for Game Programmers, Author: Grant Palmer
Title: Killer Game Programming in Java: Java Gaming & Graphics Programming, Author: Andrew Davison
Title: Making a Game Demo: From Concept to Demo Gold: ., Author: Chad Walker
Title: Retro Gaming Hacks: Tips & Tools for Playing the Classics, Author: Chris Kohler
Title: Retro Gaming Hacks: Tips & Tools for Playing the Classics, Author: Chris Kohler
Title: Robots Unlimited: Life in a Virtual Age, Author: David Levy
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen
Title: The Game Design Reader: A Rules of Play Anthology, Author: Katie Salen
Title: 3ds Max 8 Essentials: Autodesk Media and Entertainment Courseware, Author: Autodesk

Pagination Links