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Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Story and Simulations for Serious Games: Tales from the Trenches / Edition 1, Author: Nick Iuppa
Title: Data Structures and Algorithms for Game Developers, Author: Allen Sherrod
Title: Java ME Game Programming, Author: John P. Ph.D. Flynt
Title: Game Programming: The L Line, The Express Line to Learning / Edition 1, Author: Andy Harris
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Videogames and Art, Author: Andy Clarke
Title: Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business, Author: Alan Gershenfeld
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Introduction to Game Programming in C++, Author: Alan Thorn
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Exploiting Online Games: Cheating Massively Distributed Systems / Edition 1, Author: Greg Hoglund
Title: Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone / Edition 1, Author: Carol Hamer
Title: Game Development Essentials: Game Simulation Development / Edition 1, Author: William Muehl
Title: Beginning Game Development with Python and Pygame: From Novice to Professional / Edition 1, Author: Will McGugan
Title: Computers and Games: 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers, Author: H. Jaap van den Herik
Title: Videogame, player, text, Author: Barry Atkins
Title: Videogame, player, text, Author: Barry Atkins
Title: Introduction to 3D Game Engine Design Using DirectX 9 and C#, Author: Marshall Harrison

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