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Title: Metaheuristic Algorithms in Industry 4.0, Author: Pritesh Shah
Title: Metaheuristic Algorithms in Industry 4.0, Author: Pritesh Shah
Title: Multiplayer Game Programming: Architecting Networked Games, Author: Josh Glazer
Title: Creating Games: Mechanics, Content, and Technology / Edition 1, Author: Morgan McGuire
Title: Artificial Intelligence for Games, Author: Ian Millington
Title: Videogames and Art: Second Edition, Author: Andy Clarke
Title: Games User Research, Author: Anders Drachen
Title: Game Design Deep Dive: Horror, Author: Joshua Bycer
Title: Game Design Deep Dive: Horror, Author: Joshua Bycer
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits / Edition 1, Author: Steve Holmes
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits, Author: Steve Holmes
Title: Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories, Author: Josiah Lebowitz
Title: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0, Author: Chris Bradfield
Title: The Game Writing Guide: Get Your Dream Job and Keep It, Author: Anna Megill
Title: Distributed Game Development: Harnessing Global Talent to Create Winning Games / Edition 1, Author: Tim Fields
Title: The Game Writing Guide: Get Your Dream Job and Keep It, Author: Anna Megill
Title: Fans and Videogames: Histories, Fandom, Archives, Author: Melanie Swalwell
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Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell

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