Title: Handbook of Energy-Aware and Green Computing, Volume 1, Author: Ishfaq Ahmad
Title: Game Development with Unreal Engine 5 Volume 1: Design Phase, Author: Tiow Wee Tan
Title: Reinforcement Learning for Cyber-Physical Systems: with Cybersecurity Case Studies, Author: Chong Li
Title: Introduction to Elementary Computational Modeling: Essential Concepts, Principles, and Problem Solving, Author: Jose Garrido
Title: The Fundamentals of Tabletop Miniatures Game Design: A Designer's Handbook, Author: Glenn Ford
Title: Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers, Author: Aaron Marks
Title: Computing Handbook: Computer Science and Software Engineering, Author: Teofilo Gonzalez
Title: Cinematic Worldbuilding: A TTRPG Approach to Storytelling, Author: Nicholas LaRue
Title: The Rise of the Roguelite: Inside a Gaming Phenomenon, Author: James Cartlidge
Title: Shader Writing in Open Shading Language: With RenderMan® Examples, Author: Mitch J. Prater
Title: Practical Shader Development: Vertex and Fragment Shaders for Game Developers, Author: Kyle Halladay
Title: Procedural Generation in Game Design, Author: Tanya Short
Title: Unity Networking Fundamentals: Creating Multiplayer Games with Unity, Author: Sloan Kelly
Title: Game AI Pro: Collected Wisdom of Game AI Professionals, Author: Steven Rabin
Title: Social Computing and Virtual Communities, Author: Panayiotis Zaphiris
Title: Machine Learning in Medicine, Author: Ayman El-Baz
Title: Object-Orientation, Abstraction, and Data Structures Using Scala, Author: Mark C. Lewis
Title: Routledge Handbook of the Olympic and Paralympic Games, Author: Dikaia Chatziefstathiou
Title: Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process, Author: Rodney Quaye
Title: RNA-seq Data Analysis: A Practical Approach, Author: Eija Korpelainen

Pagination Links