Title: 3D Game Textures: Create Professional Game Art Using Photoshop, Author: Luke Ahearn
Title: The Game Narrative Toolbox, Author: Tobias Heussner
Title: Multiplayer Game Programming: Architecting Networked Games, Author: Josh Glazer
Title: MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine, Author: Jarred Capellman
Title: Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine, Author: Louis Salin
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and XR Creators, Author: Craig Caldwell
Title: Software Designers in Action: A Human-Centric Look at Design Work, Author: Marian Petre
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: Game Engine Design and Implementation, Author: Alan Thorn
Title: Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I, Author: Carolyn Handler Miller
Title: Empirical Research in Software Engineering: Concepts, Analysis, and Applications, Author: Ruchika Malhotra
Title: Managing Trust in Cyberspace, Author: Sabu M. Thampi
Title: Fundamentals of Game Design, Author: Ernest Adams
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: Developing Semantic Web Services, Author: H.Peter Alesso
Title: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users, Author: Alan Thorn
Title: Human Activity Recognition: Using Wearable Sensors and Smartphones, Author: Miguel A. Labrador
Title: Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio, Author: Victor G Brusca
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman
Title: Basics of Game Design, Author: Michael Moore

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