Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Games User Research, Author: Anders Drachen
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: On the Way to Fun: An Emotion-Based Approach to Successful Game Design, Author: Roberto Dillon
Title: Handbook of AI-based Metaheuristics, Author: Anand J. Kulkarni
Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: Classical Antiquity in Video Games: Playing with the Ancient World, Author: Christian Rollinger
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play / Edition 1, Author: Judd Ruggill
Title: Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends, Author: Rich Newman
Title: COLLADA: Sailing the Gulf of 3D Digital Content Creation, Author: Remi Arnaud
Title: Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids, Author: Carla Fisher
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed
Title: Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence, Author: Barbara Di Eugenio
Title: Games as Texts: A Practical Application of Textual Analysis to Games, Author: Alayna Cole
Title: 3D Modeling & Animation: A Primer, Author: Magesh Chandramouli
Title: Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games, Author: Elvin Hernandez
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin

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