Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Games User Research, Author: Anders Drachen
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games, Author: Elvin Hernandez
Title: Game Engine Gems 3 / Edition 1, Author: Eric Lengyel
Title: Metaheuristic Algorithms in Industry 4.0, Author: Pritesh Shah
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: Machine Learning in Medicine, Author: Ayman El-Baz
Title: Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer, Author: Henry Kelly
Title: Mathematics Education for a New Era: Video Games as a Medium for Learning, Author: Keith Devlin
Title: Handbook on Interactive Storytelling, Author: Jouni Smed
Title: Dungeon Hacks: How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games, Author: David L. Craddock
Title: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects, Author: Anastasia Salter
Title: Game AI Pro 2: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steven Rabin
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: Alternate Reality Games and the Cusp of Digital Gameplay, Author: Antero Garcia

Pagination Links