Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Games User Research, Author: Anders Drachen
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: The WoW Diary: A Journal of Computer Game Development [Second Edition], Author: John Staats
Title: Game Design Deep Dive: Horror, Author: Joshua Bycer
Title: Games User Research: A Case Study Approach / Edition 1, Author: Miguel Angel Garcia-Ruiz
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends, Author: Rich Newman
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen
Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: Artificial Intelligence for Games / Edition 2, Author: Ian Millington
Title: Mathematics Education for a New Era: Video Games as a Medium for Learning, Author: Keith Devlin
Title: Metaheuristic Algorithms in Industry 4.0, Author: Pritesh Shah
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin
Title: World War Two Simulated: Digital Games and Reconfigurations of the Past, Author: Curtis D Carbonell
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation / Edition 1, Author: Ilker Özçelik

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