Title: 20 Essential Games to Study, Author: Joshua Bycer
Title: 2D to VR with Unity5 and Google Cardboard, Author: Roberto Dillon
Title: 3-D Image Processing Algorithms / Edition 1, Author: N. Nikolaidis
Title: 3-D Shape Estimation and Image Restoration: Exploiting Defocus and Motion-Blur / Edition 1, Author: Paolo Favaro
Title: 3D Computer Graphics: A Mathematical Introduction with OpenGL / Edition 1, Author: Samuel R. Buss
Title: 3D Face Processing: Modeling, Analysis and Synthesis / Edition 1, Author: Zhen Wen
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: 3D Geo-Information Sciences / Edition 1, Author: Jiyeong Lee
Title: 3D Imaging, Analysis and Applications / Edition 2, Author: Yonghuai Liu
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: 3D Mesh Processing and Character Animation: With Examples Using OpenGL, OpenMesh and Assimp, Author: Ramakrishnan Mukundan
Title: 3D Motion Graphics for 2D Artists: Conquering the Third Dimension, Author: Bill Byrne
Title: 3D Rotations: Parameter Computation and Lie Algebra based Optimization / Edition 1, Author: Kenichi Kanatani
Title: 3D Synthetic Environment Reconstruction / Edition 1, Author: Mahdi Abdelguerfi
Title: 3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines, Author: William Culbertson
Title: A Framework for Visualizing Information / Edition 1, Author: E.H. Chi
Title: A Physical Approach to Color Image Understanding / Edition 1, Author: Gudrun Klinker
Title: A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry, Author: Ergin Bulut
Title: Acting and Character Animation: The Art of Animated Films, Acting and Visualizing, Author: Rolf Giesen
Title: Active Lighting and Its Application for Computer Vision: 40 Years of History of Active Lighting Techniques, Author: Katsushi Ikeuchi

Pagination Links