Title: Practical Algorithms for 3D Computer Graphics, Author: R. Stuart Ferguson
Title: JPEG: Still Image Data Compression Standard, Author: William B. Pennebaker
Title: Learning AndEngine, Author: Martin Varga
Title: Introduction to 3D Game Programming with DirectX 12, Author: Frank Luna
Title: Cardiovascular and Coronary Artery Imaging: Volume 1, Author: Ayman S. El-Baz
Title: Interactive Stories and Video Game Art: A Storytelling Framework for Game Design, Author: Chris Solarski
Title: Deep Learning and Convolutional Neural Networks for Medical Imaging and Clinical Informatics, Author: Le Lu
Title: Into the Image: Culture and Politics in the Field of Vision, Author: Kevin Robins
Title: 3ds Max Modeling: Bots, Mechs, and Droids: ., Author: Jon Weimer
Title: Computer Vision - ECCV 2020: 16th European Conference, Glasgow, UK, August 23-28, 2020, Proceedings, Part V, Author: Andrea Vedaldi
Title: Learning Unreal® Engine iOS Game Development, Author: Muhammad A.Moniem
Title: Image Sensors and Signal Processing for Digital Still Cameras, Author: Junichi Nakamura
Title: SolidWorks 2010: No Experience Required, Author: Alex Ruiz
Title: Digital Image Processing: Practical Approach, Author: Borko Furht
Title: Hyperspectral Data Exploitation: Theory and Applications, Author: Chein-I Chang
Title: Computer Vision - ECCV 2016: 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part IV, Author: Bastian Leibe
Title: Restricted Congruences in Computing, Author: Khodakhast Bibak
Title: Game Mechanics: Advanced Game Design, Author: Ernest Adams
Title: Discrete Geometry for Computer Imagery: 16th IAPR International Conference, DGCI 2011, Nancy, France, April 6-8, 2011, Proceedings, Author: Isabelle Debled-Rennesson
Title: Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams, Author: Noah Dyer

Pagination Links