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Title: Game Devs & Others: Tales from the Margins, Author: Tanya DePass
Title: Redesigning Animation: United Productions of America, Author: Cinzia Bottini
Title: Real Time Visual Effects for the Technical Artist, Author: Chris Roda
Title: Game of X v.2: The Long Road to Xbox, Author: Rusel DeMaria
Title: Quests: Design, Theory, and History in Games and Narratives, Author: Jeff Howard
Title: Visual Perception and Control of Underwater Robots, Author: Junzhi Yu
Title: Costume Design for Video Games: An Exploration of Historical and Fantastical Skins / Edition 1, Author: Sandy Appleoff Lyons
Title: 3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines, Author: William Culbertson
Title: Real-Time Volume Graphics / Edition 1, Author: Klaus Engel
Title: The Pyramid of Game Design: Designing, Producing and Launching Service Games, Author: Nicholas Lovell
Title: Game Development and Simulation with Unreal Technology, Second Edition / Edition 2, Author: Alireza Tavakkoli
Title: Fundamentals of Computer Graphics, Author: Steve Marschner
Title: Geometric Data Structures for Computer Graphics, Author: Elmar Langetepe
Title: Game Programming for Artists, Author: Jarryd Huntley
Title: 20 Essential Games to Study, Author: Joshua Bycer
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Title: Game Anim: Video Game Animation Explained, Author: Jonathan Cooper
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Title: Surviving Game School.and the Game Industry After That, Author: Michael Lynch

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