Title: Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, Author: Mike Geig
Title: Theory of Fun for Game Design, Author: Raph Koster
Title: The Use of Projective Geometry in Computer Graphics, Author: Ivan Herman
Title: The SparkFun Guide to Processing: Create Interactive Art with Code, Author: Derek Runberg
Title: The Principles and Processes of Interactive Design, Author: Jamie Steane
Title: The Power of Infographics: Using Pictures to Communicate and Connect With Your Audiences, Author: Mark Smiciklas
Title: The Nature of Code: Simulating Natural Systems with JavaScript, Author: Daniel Shiffman
Title: The History of the GPU - Steps to Invention, Author: Jon Peddie
Title: The History of the GPU - New Developments, Author: Jon Peddie
Title: The History of the GPU - Eras and Environment, Author: Jon Peddie
Title: The Creation of iGiselle: Classical Ballet Meets Contemporary Video Games, Author: Nora Stovel
Title: The Business of Android Apps Development: Making and Marketing Apps that Succeed on Google Play, Amazon Appstore and More, Author: Mark Rollins
Title: The Business of Android Apps Development: Making and Marketing Apps that Succeed, Author: Mark Rollins
Title: The Best of Adobe Photoshop: Techniques and Images from Professional Photographers, Author: Bill Hurter
Title: Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness / Edition 1, Author: Roy Ascott
Title: Teaching Tech Together: How to Make Your Lessons Work and Build a Teaching Community around Them / Edition 1, Author: Greg Wilson
Title: Teach Yourself VISUALLY Adobe Photoshop CS6, Author: Mike Wooldridge
Title: Tableau For Dummies, Author: Molly Monsey
Title: Swipe This!: The Guide to Great Touchscreen Game Design, Author: Scott Rogers
Title: SVG: Pocket Primer, Author: Oswald Campesato

Pagination Links