981- 1000 of 1541 results
Title: Digital Image Sequence Processing, Compression, and Analysis, Author: Todd R. Reed
Title: Taking Blender to the Next Level: Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines, Author: Ruan Lotter
Title: Unreal Engine 5 Character Creation, Animation, and Cinematics: Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite, Author: Henk Venter
Title: Data Analytics and Visualization in Quality Analysis using Tableau, Author: Jaejin Hwang
Title: Algorithms for Next-Generation Sequencing, Author: Wing-Kin Sung
Title: Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics, Author: Justin Solomon
Title: Unity 2020 Virtual Reality Projects: Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, Author: Jonathan Linowes
Title: For the Love of Cybernetics: Personal Narratives by Cyberneticians, Author: Jocelyn Chapman
Title: Information Security and Optimization, Author: Rohit Tanwar
Title: The Golden Age of Data Visualization: How Did We Get Here?, Author: Kim Marriott
Title: A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing, Author: Daniel Cohen-Or
Title: An Artistic Approach to Virtual Reality, Author: Cyane Tornatzky
Title: After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist, Author: Chris Meyer
Title: GPU PRO 360 Guide to GPGPU, Author: Wolfgang Engel
Title: Essential Guide to RenderMan� Shading Plugin Development: Understanding Bxdfs, Author: Brad E. Hollister
Title: Core Blender Development: Understanding the Essential Source Code, Author: Brad E. Hollister
Title: Once Upon a Pixel: Storytelling and Worldbuilding in Video Games, Author: Eddie Paterson
Title: Rotation Transforms for Computer Graphics, Author: John Vince
Title: Virtual Reality Headsets - A Theoretical and Pragmatic Approach, Author: Philippe Fuchs
Title: Microcomputer Algorithms: Action from Algebra, Author: John Killingbeck

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