Title: Game Magic: A Designer's Guide to Magic Systems in Theory and Practice, Author: Jeff Howard
Title: Game Character Modeling and Animation with 3ds Max, Author: Yancey Clinton
Title: A Guide to MATLAB Object-Oriented Programming, Author: Andy H. Register
Title: Artificial Intelligence for Computer Games: An Introduction, Author: John David Funge
Title: IoT and Big Data Analytics for Smart Cities: A Global Perspective, Author: Sathiyaraj Rajendran
Title: Metaheuristic Algorithms in Industry 4.0, Author: Pritesh Shah
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: iOS Game Programming with Xcode and Cocos2d, Author: Justin Dike
Title: Computational and Visualization Techniques for Structural Bioinformatics Using Chimera, Author: Forbes J. Burkowski
Title: Farming Simulator Modding with Blender: A Step-by-step Guide to Creating, Optimizing and Publishing Mods, Author: Jason van Gumster
Title: Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else, Author: Daniel Cermak-Sassenrath
Title: Visual Tracking in Conventional Minimally Invasive Surgery, Author: Shahram Payandeh
Title: Mining Software Specifications: Methodologies and Applications, Author: David Lo
Title: Science Fiction Video Games, Author: Neal Roger Tringham
Title: Pixel Art for Game Developers, Author: Daniel Silber
Title: Shader Writing in Open Shading Language: With RenderMan® Examples, Author: Mitch J. Prater
Title: Game Design Deep Dive: Free-to-Play, Author: Joshua Bycer
Title: The Pocket Mentor for Video Game UX UI, Author: Simon Brewer
Title: The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics, Author: Yvens R. Serpa
Title: Game AI Uncovered: Volume Two, Author: Paul Roberts

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