Title: Game Design Deep Dive: Shooters, Author: Joshua Bycer
Title: Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else, Author: Daniel Cermak-Sassenrath
Title: Smart City Blueprint: Framework, Technology, Platform, Author: Tan Yigitcanlar
Title: Game AI Uncovered: Volume Two, Author: Paul Roberts
Title: Game Feel: A Game Designer's Guide to Virtual Sensation, Author: Steve Swink
Title: Effective Serious Games Development: A Step-by-Step Guide for Beginners, Author: Philipp Busch
Title: Get Into Game Dev: Tech Interview Tactics, Author: Matthew Ventures
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and XR Creators, Author: Craig Caldwell
Title: Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments, Author: Ezra Thess Mendoza Guevarra
Title: Unity Networking Fundamentals: Creating Multiplayer Games with Unity, Author: Sloan Kelly
Title: Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials, Author: Andy Sandham
Title: Game Design Deep Dive: Metroidvania, Author: Joshua Bycer
Explore Series
Title: Dramatic Storytelling and Narrative Design: A Writer's Guide to Video Games and Transmedia, Author: Ross Berger
Title: Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch, Author: Abhishek Kumar
Title: Effective Serious Games Development: A Step-by-Step Guide for Beginners, Author: Philipp Busch
Title: Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast, Author: Rodney Quaye
Title: Game Development with Unreal Engine 5 Volume 1: Design Phase, Author: Tiow Wee Tan
Title: Creating High-Quality Vegetation for Games, Author: Chico Spans
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts

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