Title: Mastering Technical Art in the Unreal Engine: Worldbuilding, Author: Greg Penninck
Title: Game Design Deep Dive: Metroidvania, Author: Joshua Bycer
Title: The Pocket Mentor for Video Game Testing, Author: Harun H. Ali
Title: The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics, Author: Yvens R. Serpa
Title: Business Planning for Games, Author: Christopher Buckingham
Title: The Pocket Mentor for Game Audio, Author: Greg Lester
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Game Design Deep Dive: Soulslike, Author: Joshua Bycer
Title: Game Art: Art from 40 Video Games and Interviews with Their Creators, Author: Matt Sainsbury
Title: Assassin's Creed Shadows: The Complete Official Guide - Collector's Edition, Author: Piggyback
Title: Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications, Author: 'No Bugs' Hare
Title: Mastering Machine Code on Your Commodore 64, Author: Mark Greenshields
Title: Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D, Author: 'No Bugs' Hare
Title: Computing: A Historical and Technical Perspective, Author: Yoshihide Igarashi
Title: Computer Programming The Doctrine: An introduction to the language of computer programming. From user-friendly HTML to the more advanced Python. C, C++, C#, Coding, Rasberry PI and Black Hat Hacking, Author: Adesh Silva
Title: Designing Virtual Worlds: Volume I, Author: Richard A. Bartle
Title: Game Design Deep Dive: Trading and Collectible Card Games, Author: Joshua Bycer
Title: FORCE Fabric: How to Draw Clothes, Author: Mike Mattesi
Title: Situational Game Design, Author: Brian Upton
Title: Managing Your Biological Data with Python, Author: Allegra Via

Pagination Links