Title: Autonomous Driving and Advanced Driver-Assistance Systems (ADAS): Applications, Development, Legal Issues, and Testing, Author: Lentin Joseph
Title: Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer, Author: Henry Kelly
Title: Timing for Animation, 40th Anniversary Edition, Author: Harold Whitaker
Title: The Cloud Computing Book: The Future of Computing Explained, Author: Douglas Comer
Title: Storytelling for New Technologies and Platforms: A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More, Author: Ross Berger
Title: Every Game Is An Island: Endings and Extremities in Video Games, Author: Riccardo Fassone
Title: 3D Game Development with Unity, Author: Franz Lanzinger
Title: An Introduction to Computational Systems Biology: Systems-Level Modelling of Cellular Networks, Author: Karthik Raman
Title: Games as Texts: A Practical Application of Textual Analysis to Games, Author: Alayna Cole
Title: Game Design Deep Dive: Roguelikes, Author: Joshua Bycer
Title: 3D Modeling & Animation: A Primer, Author: Magesh Chandramouli
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: Game AI Pro 2: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steven Rabin
Title: The Game Writing Guide: Get Your Dream Job and Keep It, Author: Anna Megill
Title: Software Engineering Perspectives in Computer Game Development, Author: Kendra M. L. Cooper
Title: Consumer Health Informatics: Enabling Digital Health for Everyone, Author: Catherine Arnott Smith
Title: Research and Technical Writing for Science and Engineering, Author: Meikang Qiu
Title: Video Game Development: A Career Guide, Author: Arnold Rhinegold
Title: Classical Antiquity in Video Games: Playing with the Ancient World, Author: Christian Rollinger
Title: Metaheuristic Algorithms in Industry 4.0, Author: Pritesh Shah

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