Title: Game Development Patterns with Godot 4: Create resilient game systems using industry-standard solutions in Godot, Author: Henrique Campos
Title: Eugene Jarvis: King of the Arcade, Author: Matthew Thomas Payne
Title: Game Design Deep Dive: Real-Time Strategy, Author: Joshua Bycer
Title: Game Design Deep Dive: Real-Time Strategy, Author: Joshua Bycer
Explore Series
Title: Game Design Deep Dive: Real-Time Strategy, Author: Joshua Bycer
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination, Author: Rob Morgan
Title: Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination, Author: Rob Morgan
Title: Demystifying Creativity: On Originality in Game Development, Author: Fawzi Mesmar
Title: Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling, Author: Abigail Rindo
Title: Demystifying Creativity: On Originality in Game Development, Author: Fawzi Mesmar
Title: Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination, Author: Rob Morgan
Title: Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling, Author: Abigail Rindo
Title: Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling, Author: Abigail Rindo
Title: Demystifying Creativity: On Originality in Game Development, Author: Fawzi Mesmar
Title: BOOM. Chto takoe bumer-shutery i kak oni izmenili pravila igry, Author: Daniil
Title: Handbook of Computer Programming with Python, Author: Dimitrios Xanthidis
Title: Animation in Croatia: Zagreb School and Beyond, Author: Midhat Ajanovic

Pagination Links