Game Design Deep Dive: Real-Time Strategy

Game Design Deep Dive: Real‑Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.

Key Features:

  • Discusses balancing and designing asymmetrical features and units.
  • Explores user interface (UI)/user experience (UX) design and building effective GUIs.
  • Examines the differences between multiplayer and single‑player balancing and how to appeal to both audiences.
  • Provides predictions on the next big trend for the genre.
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Game Design Deep Dive: Real-Time Strategy

Game Design Deep Dive: Real‑Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.

Key Features:

  • Discusses balancing and designing asymmetrical features and units.
  • Explores user interface (UI)/user experience (UX) design and building effective GUIs.
  • Examines the differences between multiplayer and single‑player balancing and how to appeal to both audiences.
  • Provides predictions on the next big trend for the genre.
59.99 In Stock
Game Design Deep Dive: Real-Time Strategy

Game Design Deep Dive: Real-Time Strategy

by Joshua Bycer
Game Design Deep Dive: Real-Time Strategy

Game Design Deep Dive: Real-Time Strategy

by Joshua Bycer

eBook

$59.99 

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Overview

Game Design Deep Dive: Real‑Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.

Key Features:

  • Discusses balancing and designing asymmetrical features and units.
  • Explores user interface (UI)/user experience (UX) design and building effective GUIs.
  • Examines the differences between multiplayer and single‑player balancing and how to appeal to both audiences.
  • Provides predictions on the next big trend for the genre.

Product Details

ISBN-13: 9781040260876
Publisher: CRC Press
Publication date: 12/30/2024
Series: Game Design Deep Dive
Sold by: Barnes & Noble
Format: eBook
Pages: 176
File size: 31 MB
Note: This product may take a few minutes to download.

About the Author

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Table of Contents

1. The Goal of This Book, 2. Early RTS Design, 3. The Basics of RTS Design, 4. When Strategy Shrunk Down, 5. The 2010s Strategy Transformation, 6. The Role of Asymmetrical Balance, 7. UIs and GUIs, 8. Advanced RTS Design, 9. What Is the Future of the Genre?, 10. Conclusion

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