Title: Computational Exome and Genome Analysis, Author: Peter N. Robinson
Title: Game Design Tools: Cognitive, Psychological, and Practical Approaches, Author: Diego Ricchiuti
Title: Game AI Uncovered: Volume Two, Author: Paul Roberts
Title: Computer Simulation: A Foundational Approach Using Python, Author: Yahya Esmail Osais
Title: Game Development 2042: The Future of Game Design, Development, and Publishing, Author: Tim Fields
Title: Game Design Deep Dive: Metroidvania, Author: Joshua Bycer
Title: Hardware Security: Design, Threats, and Safeguards, Author: Debdeep Mukhopadhyay
Title: Intelligent Autonomy of UAVs: Advanced Missions and Future Use, Author: Yasmina Bestaoui Sebbane
Title: Mastering Technical Art in Unreal Engine: Materials and VFX, Author: Greg Penninck
Title: Designing Games Meant for Sharing, Author: Ioana-Iulia Cazacu
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts
Title: Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else, Author: Daniel Cermak-Sassenrath
Title: Effective Serious Games Development: A Step-by-Step Guide for Beginners, Author: Philipp Busch
Title: Game AI Pro: Collected Wisdom of Game AI Professionals, Author: Steven Rabin
Title: Character Development and Storytelling for Games, Author: Lee Sheldon
Title: Game Design Deep Dive: Shooters, Author: Joshua Bycer
Title: Building a Game Pitch: How to Bottle Lightning, Author: Arran Topalian
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation, Author: Ilker Özçelik
Title: Mastering Technical Art in Unreal Engine: World Building, Author: Greg Penninck
Title: Artificial Intelligence for Autonomous Networks, Author: Mazin Gilbert

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