Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing, Author: Jere Miles
Explore Series
Title: Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques, Author: Jason Patnode
Title: Adobe Animate CC Classroom in a Book, Author: Russell Chun
Title: 3ds Max Design Architectural Visualization: For Intermediate Users, Author: Brian L. Smith
Title: LIGHTWAVE V9 LIGHTING (W/CD): ., Author: Nicholas Boughen
Title: Photoshop 3D for Animators, Author: Rafiq Elmansy
Title: Design Energy Simulation for Architects: Guide to 3D Graphics, Author: Kjell Anderson
Title: Test Drive Blender: A Starter Manual for New Users, Author: John M. Blain
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: Realistic Architectural Rendering with 3ds Max and V-Ray, Author: Jamie Cardoso
Title: AutoCAD 2016: 3D Modeling, Author: Munir Hamad
Title: ESSENTIAL ZBRUSH: ., Author: Wayne Robson
Title: Graphics Shaders: Theory and Practice, Second Edition, Author: Mike Bailey
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman
Title: Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA, Author: Stephan Diehl
Title: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design, Author: Lance Flavell
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte

Pagination Links