Title: How Games Move Us: Emotion by Design, Author: Katherine Isbister
Title: Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript, Author: Mario Andres Pagella
Title: Power-Up: How Japanese Video Games Gave the World an Extra Life, Author: Chris Kohler
Title: Vulkan Fundamentals: A Beginner's Guide (Vulcan Fundamentals), Author: Kameron Hussain
Title: Real Games: What's Legitimate and What's Not in Contemporary Videogames, Author: Mia Consalvo
Title: Racing the Beam: The Atari Video Computer System, Author: Nick Montfort
Title: Kak sozdayutsya igry. Osnovy razrabotki dlya nachinayushchih igrodelov, Author: Grigorij Radovil'skij
Title: Press Start: The Complete History of Video Gaming From Mario to Minecraft, Author: Erwan Cario
Title: Uncertainty in Games, Author: Greg Costikyan
Explore Series
Title: The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers, Author: Patrick Hickey
Title: Geymdizayn. Recepty uspekha luchshih komp'yuternyh igr ot Super Mario i Doom do Assassin's Creed i dal'she, Author: Aleksey Vasil'ev
Title: Roblox v deystvii. Iskusstvo razrabotki igr, Author: Andrey Koryagin
Title: Storytelling in Video Games: The Art of the Digital Narrative, Author: Amy M. Green
Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: Testirovanie videoigr, ili Legkiy sposob popast v geymdev, Author: Aleksandr Torgovkin
Title: Game Art: Art from 40 Video Games and Interviews with Their Creators, Author: Matt Sainsbury
Title: Unity for Architectural Visualization, Author: Stefan Boeykens
Title: The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers, Author: Patrick Hickey
Title: Level Up! Rukovodstvo po sozdaniyu klassnyh videoigr, Author: Scott Rogers
Title: Grome Terrain Modeling with Ogre3D, UDK, and Unity3D, Author: Richard Hawley

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