Title: Beginning Android Games, Author: Mario Zechner
Title: What Is a Game?: Essays on the Nature of Videogames, Author: Gaines S. Hubbell
Title: Mastering CryENGINE, Author: Sascha Gundlach
Title: Every Game is an Island: Endings and Extremities in Video Games, Author: Riccardo Fassone
Title: Practical Game Design: A modern and comprehensive guide to video game design, Author: Adam Kramarzewski
Title: ActionScript 3.0 Game Programming University, Author: Gary Rosenzweig
Title: Sviluppare giochi con Blender e Godot: Guida alla creazione di avventure 3D, Author: Kumsal Obuz
Title: Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames, Author: Stephanie Boluk
Title: The Game Maker's Companion, Author: Jacob Habgood
Title: Building SimCity: How to Put the World in a Machine, Author: Chaim Gingold
Title: Hideo Kojima: Progressive Game Design from Metal Gear to Death Stranding, Author: Bryan Hikari Hartzheim
Title: Storytelling Automation Principles, Author: Alève Mine
Title: Videogames and Horror: From Amnesia to Zombies, Run!, Author: Dawn Stobbart
Title: Lean Game Development: Apply Lean Frameworks to the Process of Game Development, Author: Julia Naomi Rosenfield Boeira
Title: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, Author: KC Collins
Title: Games User Research, Author: Anders Drachen
Title: Windows 8 and Windows Phone 8 Game Development, Author: Adam Dawes
Title: Run and Jump: The Meaning of the 2D Platformer, Author: Peter D. McDonald
Title: Practical Video Game Bots: Automating Game Processes using C++, Python, and AutoIt, Author: Ilya Shpigor
Title: Artificial Superintelligence: A Futuristic Approach, Author: Roman V. Yampolskiy

Pagination Links