Title: BOOM. Chto takoe bumer-shutery i kak oni izmenili pravila igry, Author: Daniil
Title: Super Mario. Kak Nintendo pokorila mir, Author: Jeff Ryan
Title: Kvadratnyy mir. Zapiski uchenogo, popavshego v Maynkraft, Author: James Daly
Title: Vedmak. Istoriya franshizy. Ot fentezi do kultovoy igrovoy sagi, Author: Rafael Luca
Title: Roblox v deystvii. Iskusstvo razrabotki igr, Author: Andrey Koryagin
Title: Nastolnaya kniga igrodela, Author: Slava Gris
Title: Geym-dizayn: kak sozdayutsya igry, Author: Michael Killick
Title: Vse pod kontrolem. Moya epichnaya istoriya v geymdeve, Author: Cliff Bleszinski
Title: Kak sochinit videoigru: 201 sovet ot stsenarista Broken Sword i Resident Evil, Author: Steve Ince
Title: Level Up! Rukovodstvo po sozdaniyu klassnyh videoigr, Author: Scott Rogers
Title: Istoriya serii Zelda. Rozhdenie i rascvet legendy, Author: Oscar Lemaire
Title: Vzlet i padenie Sierra On-Line. Skazka s neschastlivym kontsom, Author: Ken Williams
Title: Psihologicheskiy analiz The Legend of Zelda. Syuzhety franshizy kak otrazhenie igroka, Author: Anthony Bean
Title: Unity v deystvii. Multiplatformennaya razrabotka na C#, Author: Gina Senarighi
Title: Kak delat' horoshie igry: ot idei do zapuska, Author: Pyotr Prokhorenko
Title: S nulya v geymdev. Kak sozdavat igry i zarabatyvat', Author: Alexey Gorbatov
Title: Unity i C#. Geymdev ot idei do realizacii. 2-e izd., Author: Dzheremi Gibson Bond
Title: Half-Life: le FPS libéré, Author: Jan Francois
Title: Unity dlya razrabotchika. Mobil'nye mul'tiplatformennye igry, Author: Dzhon Menning
Title: Otselot v sapogah. Lyubimye skazki v stile Maynkraft, Author: Aleks Git

Pagination Links