Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, Author: Ian Millington
Title: Minecraft Mastery: Build Your Own Redstone Contraptions and Mods, Author: Matthew Monk
Title: Beginning iOS 6 Games Development, Author: Lucas Jordan
Title: Windows 8 and Windows Phone 8 Game Development, Author: Adam Dawes
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: Beginning XNA 3.0 Game Programming: From Novice to Professional, Author: Bruno Evangelista
Title: MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine, Author: Jarred Capellman
Title: Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language, Author: Sebastiano M. Cossu
Title: An Introduction to Unreal Engine 4, Author: Andrew Sanders
Title: Mastering Roblox Coding: The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming, Author: Mark Kiepe
Title: Research and Technical Writing for Science and Engineering, Author: Meikang Qiu
Title: Castle of Riddles Revisited Guide, Author: John Chapman
Title: Classical Antiquity in Video Games: Playing with the Ancient World, Author: Christian Rollinger
Title: The GameMaker Standard, Author: David Vinciguerra
Title: Mathematics Education for a New Era: Video Games as a Medium for Learning, Author: Keith Devlin
Title: Beginning Android Games, Author: Mario Zechner
Title: Beginning Python Games Development, Second Edition: With PyGame, Author: Will McGugan
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media, Author: Jean-Luc Sinclair
Title: Godot from Zero to Proficiency (Advanced), Author: Patrick Felicia
Title: Procedural Generation in Game Design, Author: Tanya Short

Pagination Links