Title: Unity Game Development in 24 Hours, Sams Teach Yourself, Author: Mike Geig
Title: A Playful Production Process: For Game Designers (and Everyone), Author: Richard Lemarchand
Title: Theory of Fun for Game Design, Author: Raph Koster
Title: Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine, Author: Sander Vanhove
Title: Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games, Author: Christopher Pitt
Title: Beginning C++ Game Programming: Learn C++ from scratch by building fun games, Author: John Horton
Title: Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games, Author: Zhenyu George Li
Title: Apple Game Frameworks and Technologies, Author: Tammy Coron
Title: Games User Research, Author: Anders Drachen
Title: Video Game Design: Principles and Practices from the Ground Up, Author: Michael Salmond
Title: Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time, Author: Hartmut Koenitz
Title: How and Why We Make Games: The Creative Confusion, Author: Marta Fijak
Title: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach: A Shader Approach, Author: Frank Luna
Title: Zune Game Development using XNA 3.0, Author: Dan Waters
Title: Building a Game Pitch: How to Bottle Lightning, Author: Arran Topalian
Title: Introduction to 3D Game Engine Design Using DirectX 9 and C#, Author: Marshall Harrison
Title: Die Struktur des Spieledesigns, Author: Wallace Wang
Title: Mastering CryENGINE, Author: Sascha Gundlach
Title: 3D Game Programming All in One, Third Edition, Author: Kenneth C. Finney
Title: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, Author: KC Collins

Pagination Links