Title: Software Designers in Action: A Human-Centric Look at Design Work, Author: Marian Petre
Title: Advances in Machine Learning and Data Mining for Astronomy, Author: Michael J. Way
Title: Business Planning for Games, Author: Christopher Buckingham
Title: Creating High-Quality Vegetation for Games, Author: Chico Spans
Title: Videogames and Art, Author: Andy Clarke
Title: Programming for Game Design: A Hands-On Guide with Godot, Author: Wallace Wang
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015, Author: Aly A. Farag
Title: Cancer Systems Biology, Author: Edwin Wang
Title: IoT and Big Data Analytics for Smart Cities: A Global Perspective, Author: Sathiyaraj Rajendran
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits, Author: Steve Holmes
Title: Algorithms and Networking for Computer Games, Author: Jouni Smed
Title: Graph Databases: Applications on Social Media Analytics and Smart Cities, Author: Christos Tjortjis
Title: The Game Design Toolbox, Author: Martin Annander
Title: Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++, Author: Gonçalo Marques
Title: Multimedia Ontology: Representation and Applications, Author: Santanu Chaudhury
Title: Modeling and Simulation in Python, Author: Jason M. Kinser
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media, Author: Jean-Luc Sinclair
Title: The Fundamentals of Tabletop Miniatures Game Design: A Designer's Handbook, Author: Glenn Ford
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals, Author: Steve Rabin

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