Title: Introduction to Cryptography with Open-Source Software, Author: Alasdair McAndrew
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, Author: Penny de Byl
Title: Linked Data Management, Author: Andreas Harth
Title: Video Games and Storytelling: Reading Games and Playing Books, Author: Souvik Mukherjee
Title: Networking for Big Data, Author: Shui Yu
Title: Research and Technical Writing for Science and Engineering, Author: Meikang Qiu
Title: Fans and Videogames: Histories, Fandom, Archives, Author: Melanie Swalwell
Title: Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials, Author: Andy Sandham
Title: Start Programming Using HTML, CSS, and JavaScript, Author: Iztok Fajfar
Title: Mastering Technical Art in Unreal Engine: World Building, Author: Greg Penninck
Title: Game Development with Unreal Engine 5 Volume 1: Design Phase, Author: Tiow Wee Tan
Title: Smart City Blueprint: Framework, Technology, Platform, Author: Tan Yigitcanlar
Title: Business Planning for Games, Author: Christopher Buckingham
Title: Metaheuristic Algorithms in Industry 4.0, Author: Pritesh Shah
Title: Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination, Author: Rob Morgan
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Cognitive Robotics, Author: Hooman Samani
Title: DDoS Attacks: Evolution, Detection, Prevention, Reaction, and Tolerance, Author: Dhruba Kumar Bhattacharyya
Title: Game AI Pro: Collected Wisdom of Game AI Professionals, Author: Steven Rabin
Title: Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015, Author: Aly A. Farag

Pagination Links