Audio Effects: Theory, Implementation and Application

Audio effects are used pervasively in music performance and production, and creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.

This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics.

It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.

  • The book can be used to gain an understanding of the operation of existing audio effects, or to create new ones.
  • Includes detailed coverage of common audio effects (and plenty of unusual ones) ]
  • Includes discussion of current digital audio standards, such as VST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.
  • Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.

This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout.

1119693005
Audio Effects: Theory, Implementation and Application

Audio effects are used pervasively in music performance and production, and creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.

This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics.

It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.

  • The book can be used to gain an understanding of the operation of existing audio effects, or to create new ones.
  • Includes detailed coverage of common audio effects (and plenty of unusual ones) ]
  • Includes discussion of current digital audio standards, such as VST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.
  • Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.

This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout.

66.99 Pre Order
Audio Effects: Theory, Implementation and Application

Audio Effects: Theory, Implementation and Application

Audio Effects: Theory, Implementation and Application

Audio Effects: Theory, Implementation and Application

eBook

$66.99 
Available for Pre-Order. This item will be released on December 24, 2025

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Overview

Audio effects are used pervasively in music performance and production, and creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.

This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics.

It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.

  • The book can be used to gain an understanding of the operation of existing audio effects, or to create new ones.
  • Includes detailed coverage of common audio effects (and plenty of unusual ones) ]
  • Includes discussion of current digital audio standards, such as VST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.
  • Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.

This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout.


Product Details

ISBN-13: 9781040674765
Publisher: CRC Press
Publication date: 12/24/2025
Series: Audio Engineering Society Presents
Sold by: Barnes & Noble
Format: eBook
Pages: 456

About the Author

Joshua Reiss

Josh Reiss is a Professor with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers, and co-authored three books. He is a past President and Fellow of the Audio Engineering Society. He has served as an expert witness in major cases related to audio technology and patent litigation. He is also Entrepreneur-in-Resident at QMUL, having co-founded four spin-out companies; LandR, Waveshaper AI, RoEx and Nemisindo. His primary focus of research is on the use of state-of-the-art signal processing and machine learning techniques for sound design and audio production.

Andrew McPherson

Andrew McPherson is a Professor in the Dyson School of Design Engineering, Imperial College London. He leads the Augmented Instruments Laboratory, a research team designing and exploring new musical instruments. He has published over 200 papers and has held research fellowships from ERC, UKRI and the Royal Academy of Engineering, and has spun out two companies including Bela.io, which makes high-performance embedded audio hardware.

Table of Contents

1. Introduction and Fundamentals. 2. Building Audio Effect Plug-ins. 3. Delay-line Effects 4. Filter Design 5.Filter Effects. 6. Amplitude Modulation 7. Dynamics Processing 8. Distortion. 9. The Phase Vocoder 10.Reverberation. 11. Spatial Audio 12. Immersive audio. 13. Audio Production 14. Advanced Concepts in Audio Programming

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