Title: Unity from Zero to Proficiency (Proficient), Author: Patrick Felicia
Title: WebGPU and Compute Shaders for Real-Time Graphics: A Practical Guide to Web-Based GPU Acceleration, Author: Jack Xu
Title: WebGPU Lighting and Shading: A Comprehensive Guide to Basic and Advanced Concepts, Author: Jack Xu
Title: C++ for Beginners: The Comprehensive Beginner's Handbook for Mastering C++ Programming Step-by-Step, Author: Ryan Roffe
Title: BIOMIA - Das Handbuch für deine Minecraft Welt, Author: Andreas Zintzsch
Title: Jogos 2D com Stencyl: Crie jogos completos sem códigos de programação, Author: Sérgio Campelo
Title: Designing Wargames: Introduction, Author: George Phillies
#5 in Series
Title: WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders, Author: Jack Xu
Title: The Art of Poker, Author: galvin bay
Title: iOS 26 Complete User Guide: The Easy Manual to Master Liquid Glass Design, Apple Intelligence, Live Translation, and All Major Features, Author: David Hart
Title: Level design e arquitetura: como entender o espaço do ambiente digital, Author: Marcel Casarini
Title: Corona SDK Videocorso. Tecniche per programmare videogiochi: Volume 3, Author: Mirco Baragiani
Title: Programming for Kids: A Simple Step-by-Step Manual Teaching Beginners How to Code and Develop Programming Skills, Author: Ryan Roffe
Title: Construct 2: Crie o seu primeiro jogo multiplataforma, Author: Diego Martins de Pinho
Title: Absolute App Inventor2, Author: Hossein Amerkashi
Title: WebGPU Marching Cubes: A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using WebGPU and Compute Shaders, Author: Jack Xu
Title: Layout e edição de imagens para web, Author: Sergio José Venancio Júnior
Title: BIOMIA - Weltenlabor #1 Bauanleitungen für Minecraft, Author: Andreas Zintzsch
Title: Lean Game Development: Desenvolvimento enxuto de jogos, Author: Julia Naomi Boeira
Title: Design digital 3D: primeiros passos, Author: Eduardo Umberto de Oliveira Candreva

Pagination Links