Title: The Complete Guide to Videogame Performance Directing: Place, Time, Action, Author: Tom Keegan
Title: The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volumes One and Two, Author: John M. Blain
Title: The Cloud Computing Book: The Future of Computing Explained, Author: Douglas Comer
Title: The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator, Author: Tony White
Title: Technical Animation in Video Games, Author: Matthew Lake
Title: Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials, Author: Andy Sandham
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole
Title: Systems-Level Modelling of Microbial Communities: Theory and Practice, Author: Aarthi Ravikrishnan
Title: Surviving Game School.and the Game Industry After That, Author: Michael Lynch
Title: Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination, Author: Rob Morgan
Title: Storytelling for New Technologies and Platforms: A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More, Author: Ross Berger
Title: Storytelling for Interactive Digital Media and Video Games, Author: Nicholas B. Zeman
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and XR Creators, Author: Craig Caldwell
Title: Story and Simulations for Serious Games: Tales from the Trenches, Author: Nick Iuppa
Title: Start Programming Using HTML, CSS, and JavaScript, Author: Iztok Fajfar
Title: Star Wars: Knights of the Old Republic, Author: Alex Kane
Title: Spectrum Machine Language for the Absolute Beginner, Author: William Tang
Title: Sound and Music for Games: The Basics of Digital Audio for Video Games, Author: Robert Ciesla
Title: Software Metrics: A Rigorous and Practical Approach, Third Edition, Author: Norman Fenton
Title: Software Essentials: Design and Construction, Author: Adair Dingle

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