Title: Drawing Shortcuts: Developing Quick Drawing Skills Using Today's Technology / Edition 2, Author: Jim Leggitt
Title: The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design / Edition 1, Author: Celia Hodent
Title: Interactive InDesign CS5: Take your Print Skills to the Web and Beyond / Edition 1, Author: Mira Rubin
Title: Once Upon a Pixel: Storytelling and Worldbuilding in Video Games / Edition 1, Author: Eddie Paterson
Title: Procedural Storytelling in Game Design / Edition 1, Author: Tanya X. Short
Title: GPU PRO 360 Guide to GPGPU / Edition 1, Author: Wolfgang Engel
Title: Costume Design for Video Games: An Exploration of Historical and Fantastical Skins / Edition 1, Author: Sandy Appleoff Lyons
Title: Virtual World Design / Edition 1, Author: Ann Cudworth
Title: The Perception and Cognition of Visual Space, Author: Paul Linton
Title: Raspberry Pi Supercomputing and Scientific Programming: MPI4PY, NumPy, and SciPy for Enthusiasts, Author: Ashwin Pajankar
Title: Guide to Computational Geometry Processing: Foundations, Algorithms, and Methods, Author: J. Andreas Bïrentzen
Title: Building Virtual Reality with Unity and Steam VR / Edition 1, Author: Jeff W Murray
Title: Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition / Edition 2, Author: Tim Fields
Title: Visual Design Concepts For Mobile Games / Edition 1, Author: Chirstopher Carman
Title: Making Deep Games: Designing Games with Meaning and Purpose / Edition 1, Author: Doris C. Rusch
Title: New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. / Edition 1, Author: Stephan Schütze
Title: Workflow: A Practical Guide to the Creative Process / Edition 1, Author: Doron Meir
Title: GPU Pro 360 Guide to Lighting / Edition 1, Author: Wolfgang Engel
Title: Virtual Vernacular / Edition 1, Author: Sarah Bonser
Title: Computers, Visualization, and History: How New Technology Will Transform Our Understanding of the Past / Edition 2, Author: David J Staley

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