Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: The PC Graphics Handbook / Edition 1, Author: Julio Sanchez
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play / Edition 1, Author: Judd Ruggill
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Games User Research: A Case Study Approach / Edition 1, Author: Miguel Angel Garcia-Ruiz
Title: Games User Research, Author: Anders Drachen
Title: Game Engine Gems 3 / Edition 1, Author: Eric Lengyel
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin

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