Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Games User Research, Author: Anders Drachen
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Digital Pictures: Representation, Compression and Standards / Edition 2, Author: Arun N. Netravali
Title: Game Engine Gems 3 / Edition 1, Author: Eric Lengyel
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Game AI Pro 2: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steven Rabin
Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Artificial Intelligence for Games / Edition 2, Author: Ian Millington
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play / Edition 1, Author: Judd Ruggill
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed

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