Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Games User Research, Author: Anders Drachen
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Artificial Intelligence for Games / Edition 2, Author: Ian Millington
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Creating Games: Mechanics, Content, and Technology / Edition 1, Author: Morgan McGuire
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Game Engine Gems 3 / Edition 1, Author: Eric Lengyel
Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Game AI Pro 2: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steven Rabin

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