Title: Game Feel: A Game Designer's Guide to Virtual Sensation / Edition 1, Author: Steve Swink
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# / Edition 3, Author: Jeremy Gibson Bond
Title: Beginning Game Development with Python and Pygame: From Novice to Professional / Edition 1, Author: Will McGugan
Title: Pixel Art for Game Developers / Edition 1, Author: Daniel Silber
Title: The Game Maker's Apprentice: Game Development for Beginners / Edition 1, Author: Jacob Habgood
Title: Beginning 3D Game Development with Unity: All-in-one, multi-platform game development / Edition 1, Author: Sue Blackman
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: No-Code Video Game Development Using Unity and Playmaker / Edition 1, Author: Michael Kelley
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Interactive Storytelling: Techniques for 21st Century Fiction / Edition 1, Author: Andrew Glassner
Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition / Edition 2, Author: Richard Rouse III
Title: 2D to VR with Unity5 and Google Cardboard / Edition 1, Author: Roberto Dillon
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: How to Cheat in Blender 2.7x / Edition 1, Author: Alan Thorn
Title: Chips Challenging Champions: Games, Computers and Artificial Intelligence, Author: J. Schaeffer
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming / Edition 3, Author: Penny de Byl
Title: Distributed Game Development: Harnessing Global Talent to Create Winning Games / Edition 1, Author: Tim Fields
Title: Essential CG Lighting Techniques with 3ds Max / Edition 3, Author: Darren Brooker
Title: Game Architecture and Design : A New Edition, Author: Andrew Rollings

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