Title: Game Design Deep Dive: Platformers / Edition 1, Author: Joshua Bycer
Title: Game Design Deep Dive: Platformers / Edition 1, Author: Joshua Bycer
Title: Game Character Modeling and Animation with 3ds Max / Edition 1, Author: Yancey Clinton
Title: Game Audio Programming 3: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Game Audio Programming 3: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Game AI Pro 360: Guide to Tactics and Strategy / Edition 1, Author: Steve Rabin
Title: Game AI Pro 360: Guide to Tactics and Strategy / Edition 1, Author: Steve Rabin
Title: Game AI Pro 360: Guide to Movement and Pathfinding / Edition 1, Author: Steve Rabin
Title: Game AI Pro 360: Guide to Movement and Pathfinding / Edition 1, Author: Steve Rabin
Title: Game AI Pro 360: Guide to Character Behavior / Edition 1, Author: Steve Rabin
Title: Game AI Pro 360: Guide to Character Behavior / Edition 1, Author: Steve Rabin
Title: Gabor Analysis and Algorithms: Theory and Applications / Edition 1, Author: Hans G. Feichtinger
Title: GaAs MESFET Circuit Design / Edition 2, Author: Robert Soares
Title: Fuzzy Transforms for Image Processing and Data Analysis: Core Concepts, Processes and Applications, Author: Ferdinando Di Martino
Title: Fuzzy Techniques in Image Processing / Edition 1, Author: Etienne E. Kerre
Title: Fuzzy Techniques in Image Processing / Edition 1, Author: Etienne E. Kerre
Title: Fuzzy Filters for Image Processing / Edition 1, Author: Mike Nachtegael
Title: Fundamentals of Three-dimensional Digital Image Processing / Edition 1, Author: Junichiro Toriwaki
Title: Fundamentals of Graphics Using MATLAB / Edition 1, Author: Ranjan Parekh

Pagination Links