Title: Virtual Gender: Technology, Consumption and Identity Matters / Edition 1, Author: Alison Adam
Title: Virtual Ethnography / Edition 1, Author: Christine M Hine
Title: Virtual Ethnography / Edition 1, Author: Christine M Hine
Title: Virtual Ethnicity: Race, Resistance and the World Wide Web / Edition 1, Author: Linda Leung
Title: Virtual Environments and Advanced Interface Design / Edition 1, Author: Woodrow Barfield
Title: Virtual Culture: Identity and Communication in Cybersociety / Edition 1, Author: Steven Jones
Title: Virtual Applications: Applications with Virtual Inhabited 3D Worlds / Edition 1, Author: Peter B. Andersen
Title: Virtual Applications: Applications with Virtual Inhabited 3D Worlds / Edition 1, Author: Peter B. Andersen
Title: Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy, Author: Craig A. Anderson
Title: Videogames, Identity and Digital Subjectivity / Edition 1, Author: Rob Gallagher
Title: Video Games: A Popular Culture Phenomenon / Edition 1, Author: Arthur Asa Berger
Title: Video Games and Gaming Culture / Edition 1, Author: Mark Wolf
Title: Vehicles, Drivers, and Safety / Edition 1, Author: John Hansen
Title: Vehicle Feedback and Driver Situation Awareness / Edition 1, Author: Guy H. Walker
Title: Valuing Technology: Organisations, Culture and Change / Edition 1, Author: Janice McLaughlin
Title: Valueware: Technology, Humanity and Organization, Author: Christopher Barnatt
Title: Utilizing Information Technology Systems Across Disciplines: Advancements in the Application of Computer Science, Author: Evon M O Abu-Taieh
Title: Using Games and Simulations for Teaching and Assessment: Key Issues / Edition 1, Author: Harold F. O'Neil
Title: Using Games and Simulations for Teaching and Assessment: Key Issues / Edition 1, Author: Harold F. O'Neil
Title: User-Centred Requirements for Software Engineering Environments / Edition 1, Author: David J. Gilmore

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