Title: Agile Transformation: Using the Integral Agile Transformation Framework to Think and Lead Differently / Edition 1, Author: Michael Spayd
Title: The Professional Scrum Team / Edition 1, Author: Peter Götz
Title: Mastering Professional Scrum: A Practitioners Guide to Overcoming Challenges and Maximizing the Benefits of Agility / Edition 1, Author: Stephanie Ockerman
Title: Agile Leadership Toolkit: Learning to Thrive with Self-Managing Teams / Edition 1, Author: Peter Koning
Title: Behavior-Driven Development with Cucumber: Better Collaboration for Better Software / Edition 1, Author: Richard Lawrence
Title: Learn Computer Science with Swift: Computation Concepts, Programming Paradigms, Data Management, and Modern Component Architectures with Swift and Playgrounds, Author: Jesse Feiler
Title: Demystifying Computation: A Hands-on Introduction, Author: Apostolos Syropoulos
Title: Microservices: Flexible Software Architecture / Edition 1, Author: Eberhard Wolff
Title: Complex Systems and Clouds: A Self-Organization and Self-Management Perspective, Author: Dan C. Marinescu
Title: Real World Agility: Practical Guidance for Agile Practitioners / Edition 1, Author: Daniel Gullo
Title: Agile Application Lifecycle Management: Using DevOps to Drive Process Improvement / Edition 1, Author: Bob Aiello
Title: Managing Agile: Strategy, Implementation, Organisation and People, Author: Alan Moran
Title: DevOps: A Software Architect's Perspective / Edition 1, Author: Len Bass
Title: Beginning Software Engineering / Edition 1, Author: Rod Stephens
Title: Software Craftsman, The: Professionalism, Pragmatism, Pride / Edition 1, Author: Sandro Mancuso
Title: MATLAB Graphical Programming: Practical hands-on MATLAB solutions / Edition 1, Author: Cesar Lopez
Title: tmux Taster / Edition 1, Author: Mark McDonnell
Title: User Story Mapping: Discover the Whole Story, Build the Right Product / Edition 1, Author: Jeff Patton
Title: Introduction to Agile Methods / Edition 1, Author: Sondra Ashmore Ph.D.
Title: Level Up! The Guide to Great Video Game Design / Edition 2, Author: Scott Rogers

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