Title: Videogames / Edition 2, Author: James Newman
Title: Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda, Author: Jennifer deWinter
Title: Sams Teach Yourself Mod Development for Minecraft in 24 Hours / Edition 2, Author: Jimmy Koene
Title: Half-Real: Video Games between Real Rules and Fictional Worlds, Author: Jesper Juul
Title: Uncertainty in Games, Author: Greg Costikyan
Title: Playing at the Next Level: A History of American Sega Games, Author: Ken Horowitz
Title: Deep Blue: An Artificial Intelligence Milestone / Edition 1, Author: Monty Newborn
Title: Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage / Edition 1, Author: Axel Bruns
Title: Videogames, Identity and Digital Subjectivity / Edition 1, Author: Rob Gallagher
Title: Tomb Raiders and Space Invaders: Videogame Forms and Contexts, Author: Geoff King
Title: Drama Education with Digital Technology / Edition 1, Author: Michael Anderson
Title: Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments / Edition 1, Author: Ralph Schroeder
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: The Video Game Explosion: A History from PONG to PlayStation and Beyond / Edition 1, Author: Mark J. P. Wolf
Title: Computer Assisted Exercises and Training: A Reference Guide / Edition 1, Author: Erdal Cayirci
Title: Alternate Reality Games: Gamification for Performance / Edition 1, Author: Charles Palmer
Title: Holistic Mobile Game Development with Unity / Edition 1, Author: Penny de Byl
Title: Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage / Edition 1, Author: Axel Bruns
Title: Playing with Videogames / Edition 1, Author: James Newman
Title: Contemporary Research on Intertextuality in Video Games, Author: Christophe Duret

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