Spider and Stone
Lolth has once again stirred the drow into roiling aggression against the rest of Faerûn, inciting the Rise of the Underdark
 
In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there.  Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it.
 
Enter Icelin, Ruen, and Sull—Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries. They hope to understand magic and thus understand its plague. As they move from town to town, city to city, in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow.
 
Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes. 
 
As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.
1110376039
Spider and Stone
Lolth has once again stirred the drow into roiling aggression against the rest of Faerûn, inciting the Rise of the Underdark
 
In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there.  Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it.
 
Enter Icelin, Ruen, and Sull—Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries. They hope to understand magic and thus understand its plague. As they move from town to town, city to city, in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow.
 
Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes. 
 
As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.
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Spider and Stone

Spider and Stone

by Jaleigh Johnson
Spider and Stone

Spider and Stone

by Jaleigh Johnson

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Overview

Lolth has once again stirred the drow into roiling aggression against the rest of Faerûn, inciting the Rise of the Underdark
 
In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there.  Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it.
 
Enter Icelin, Ruen, and Sull—Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries. They hope to understand magic and thus understand its plague. As they move from town to town, city to city, in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow.
 
Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes. 
 
As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.

Product Details

ISBN-13: 9780786964666
Publisher: Wizards of the Coast
Publication date: 11/06/2012
Sold by: Penguin Random House Publisher Services
Format: eBook
Pages: 277
File size: 3 MB

About the Author

About The Author
Jaleigh Johnson is a New York Times–bestselling author of adult and children’s fantasy. She has written numerous novels for Dungeons & Dragons’ Forgotten Realms fiction line, including The Howling DelveUnbroken Chain, Mistshore, and Spider and Stone. She lives with her husband in the wilds of the Midwest, where she enjoys reading, going to movies, and mucking in the garden. You can visit her online at jaleighjohnson.com.
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