2D Graphics Programming for Games
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
1112839290
2D Graphics Programming for Games
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
82.99 In Stock
2D Graphics Programming for Games

2D Graphics Programming for Games

by John Pile,Jr.
2D Graphics Programming for Games

2D Graphics Programming for Games

by John Pile,Jr.

eBook

$82.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c

Product Details

ISBN-13: 9781040178737
Publisher: CRC Press
Publication date: 04/19/2016
Sold by: Barnes & Noble
Format: eBook
Pages: 240
File size: 25 MB
Note: This product may take a few minutes to download.

About the Author

John Pile, Jr. is an assistant professor of game programming at Champlain College, where he teaches courses in graphics programming, game physics, game networking, and iPhone game development. He has a decade of experience as a game programmer and indie game developer. He was a multiplatform engineer on the team that developed the 2009 BAFTA Scotland Game of the Year, Flock!, and the acclaimed repackaging of CAPCOM's Final Flight: Double Impact. He earned an MS in computer games technology from the University of Abertay.

Table of Contents

I Getting Started in 2D: Introduction. Basics of Computer Graphics. Sprites! II Motion and Depth: Animation. Camera and Tiling. The Illusion of Depth. User Interface. III Advanced Graphics: Particle Systems. GPU Programming. Polish, Polish, Polish! IV Appendices: Math Review: Geometry. Math Review: Vectors. Math Review: Trigonometry. Bibliography. Glossary. Index.
From the B&N Reads Blog

Customer Reviews