3D Graphics for Game Programming
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
1101428905
3D Graphics for Game Programming
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
125.0 In Stock
3D Graphics for Game Programming

3D Graphics for Game Programming

by JungHyun Han
3D Graphics for Game Programming

3D Graphics for Game Programming

by JungHyun Han

eBook

$125.00 

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Overview

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie

Product Details

ISBN-13: 9781439884799
Publisher: CRC Press
Publication date: 02/17/2011
Sold by: Barnes & Noble
Format: eBook
Pages: 330
File size: 23 MB
Note: This product may take a few minutes to download.

About the Author

JungHyun Han

Table of Contents

Modeling and Representation. Rendering Pipeline Overview. Direct3D Programmable Pipeline. Illumination. Texturing. Post Processing. Animation.

What People are Saying About This

From the Publisher

This book provides an overview of the skills needed to create 3D graphics for game programming (although many of the skills would translate to a broader 3D graphics context). … The book covers pretty much every important facet of the topic … This could certainly be used as a text for advanced undergraduates interested in game programming. … Professionals interested in learning game programming might also find the text helpful …
—Jeffrey Putnam, Computing Reviews, March 2012

JungHyun Han is a masterful teacher, and nowhere do his teachings come through more clearly than in 3D Graphics for Game Programming. Han presents the essential foundations of graphics programming that every serious game programmer needs in a straightforward no-nonsense style that gets right to the point. I highly recommend this book for anyone who wants to program 3D games.
—Jesse Schell, CEO of Schell Games and professor of entertainment technology at Carnegie Mellon University

The author has sought to satisfy a need experienced by the growing pool of game development students: a textbook that balances theory and practicality. The resulting compilation provides a broad coverage of the most important topics to graphics programmers. I would expect that anyone who has digested this material would be immediately effective as a member of a game development team.
—Michael Guerrero, Delta3D game engine senior programmer and research associate of the Naval Postgraduate School

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