A development of a 3D graphics system begins with a strive to describe a real world in a virtual, discrete, digital world. Further research will lead the creators of such a system to a predictable series of revelations. Most of developers will use the same approach beginning with the most straightforward. Complications in development, however, create a ground for separations in ways of implementation of the 3D graphics system on a logical, research phase level. This book is for people confused about how to implement a 3D graphics software system. Also for those who find it difficult while knowing a lot about math and programming. The book will also serve as reassurance and reinforce the confidence for a design approach.
A development of a 3D graphics system begins with a strive to describe a real world in a virtual, discrete, digital world. Further research will lead the creators of such a system to a predictable series of revelations. Most of developers will use the same approach beginning with the most straightforward. Complications in development, however, create a ground for separations in ways of implementation of the 3D graphics system on a logical, research phase level. This book is for people confused about how to implement a 3D graphics software system. Also for those who find it difficult while knowing a lot about math and programming. The book will also serve as reassurance and reinforce the confidence for a design approach.

3D Graphics Programming Theory

3D Graphics Programming Theory
Product Details
BN ID: | 2940164855819 |
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Publisher: | Alexander Mesfin |
Publication date: | 03/03/2021 |
Sold by: | Smashwords |
Format: | eBook |
File size: | 718 KB |