Building Cross-Platform GUI Applications with Fyne: Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms.
In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book.
By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores.
By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.

1138612730
Building Cross-Platform GUI Applications with Fyne: Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms.
In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book.
By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores.
By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.

29.99 In Stock
Building Cross-Platform GUI Applications with Fyne: Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

Building Cross-Platform GUI Applications with Fyne: Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

by Andrew Williams
Building Cross-Platform GUI Applications with Fyne: Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

Building Cross-Platform GUI Applications with Fyne: Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

by Andrew Williams

eBook

$29.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms.
In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book.
By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores.
By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.


Product Details

ISBN-13: 9781800566880
Publisher: Packt Publishing
Publication date: 01/25/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 318
File size: 4 MB

About the Author

Andrew Williams graduated from the University of Edinburgh in 2003 with a bachelor's degree, with honors, in computer science. After university, he went to work as a software engineer and has gained over 15 years of commercial software development experience across a variety of programming languages, including Java, C, Objective-C, and Go.
Andrew has spent many years working as a CTO with many early-stage and growing software start-ups. He has been a core developer in large open source projects, including Enlightenment, EFL, and Maven, as well as involved in maintaining various community websites and tutorials. Andrew's passion for building tools and services that make software development simpler led him to start authoring books on the subject.

Table of Contents

Table of Contents
  1. A Brief History of GUI Toolkits and Cross-Platform Development
  2. The Future According to Fyne
  3. Window, Canvas, and Drawing
  4. Layout and File handling
  5. Widget Library and Themes
  6. Data Binding and Storage
  7. Building Custom Widgets and Themes
  8. Project Structure and Best Practices
  9. Bundling Resources and Preparing for Release
  10. Distribution - App Stores and Beyond
  11. Appendix A: Developer Tool Installation
  12. Appendix B: Installation of Mobile Build Tools
  13. Appendix C: Cross-Compiling
From the B&N Reads Blog

Customer Reviews