Table of Contents
Chapter 1 Playing Video Games as Entertainment, Vorderer Peter, Bryant Jennings, M.Pieper Katherine, Weber René; Chapter 2 CHAPTER 2Designing the Experience of Interactive Play, Michael Sellers; Part 1 PART I THE PRODUCT; Chapter 3 CHAPTER 3 A Brief Biography of Computer Games, Henry Lowood; Chapter 4 CHAPTER 4 The (Computer) Games People Play: An Overview of Popular Game Content, BarryP.Smith; Chapter 5 CHAPTER 5 Perps, Pimps, and Provocative Clothing: Examining Negative Content Patterns in Video Games, Stacy L. Smith; Chapter 6 CHAPTER 6 Massively Multiplayer Online Games, ChanElaine, VordererPeter; Part 2 PART II MOTIVATION AND SELECTION; Chapter 7 CHAPTER 7 Why People Play Games: An Industry Perspective, G.ChristopherKlug, JesseSchell; Chapter 8 CHAPTER 8 Why Play? An Evolutionary Perspective, PeterOhler, GerhildNieding; Chapter 9 CHAPTER 9The Influence of Personality Factors on Computer Game Choice, TiloHartmann, ChristophKlimmt; Chapter 10 CHAPTER 10 Effectance, Self-Efficacy, and the Motivation to Play Video Games, Klimmt Christoph, Hartmann Tilo; Chapter 11 CHAPTER 11 What Attracts Children?, von Salisch Maria, Oppl Caroline, Kristen Astrid; Chapter 12 CHAPTER 12 Adolescents and the Appeal of Video Games, Arthur A.Raney, Jason K.Smith, KayseeBaker; Chapter 13 Chapter 13 Selective Exposure to Video Games, JenningsBryant, JohnDavies; Part 3 PART III RECEPTION AND REACTION PROCESSES; Chapter 14 CHAPTER14 A Brief Social History of Game Play, Dmitri Williams; Chapter 15 CHAPTER 15 Video Game Uses and Gratifications as Predictors of Use and Game Preference, John L.Sherry, Bradley S.Greenberg, KristenLucas, KenLachlan; Chapter 16 CHAPTER 16The Role of Presence in the Experience of Electronic Games, RonTamborini, PaulSkalski; Chapter 17 CHAPTER 17 The Role of Music in Video Games, Sean M.Zehnder, Scott D.Lipscomb; Chapter 18 CHAPTER 18Narrative and Interactivity in Computer Games, Kwan MinLee, NamkeePark, Seung-AJin; Chapter 19 CHAPTER 19 Realism, Imagination, and Narrative Video Games, Michael A.Shapiro, JorgePeña-Herborn, Jeffrey T.Hancock; Chapter 20 CHAPTER 20 Playing Online, Ann-SofieAxelsson, TimRegan; Chapter 21 CHAPTER 21 What Went Wrong With The Sims Online: Cultural Learning and Barriers to Identification in a Massively Multiplayer Online Role-Playing Game, Francis F.Steen, Patricia M.Greenfield, Mari SiânDavies, BrendeshaTynes; Part 4 PART IV EFFECTS AND CONSEQUENCES; Chapter 22 CHAPTER 22What Do We Know About Social and Psychological Effects of Computer Games? A Comprehensive Review of the Current Literature, Min Lee Kwan, Peng Wei; Chapter 23 CHAPTER 23 Aggression and Violence as Effects of Playing Violent Video Games?, René Weber, Ute Ritterfeld, Anna Kostygina; Chapter 24 CHAPTER 24 A Theoretical Model of the Effects and Consequences of Playing Video Games, E.Buckley Katharine, Craig A. Anderson; Chapter 25 CHAPTER 25 What Can We Learn From Playing Interactive Games?, Debra A.Lieberman; Chapter 26 CHAPTER 26 Video Games for Entertainment and Education, Ritterfeld Ute, Weber René; Chapter 27 CHAPTER 27Game Playing and Adolescents' Development, Kevin Durkin;